Castlevania: Symphony of the Night features the Imp familiar suddenly taking interest in two breakable walls/pushable levers.In Ōkami, a variety of things are used, including Issun hopping in front of something whilst glowing yellow (as opposed to his usual green), an item sparkling (or having a strange haze around it, as in the case of keys), and the camera suddenly changing to a fixed angle (often indicating the need to use the Celestial Brush).In Shadow Complex, the flashlight will make destructible things glow different colors according to what can destroy them.And on Hard mode and time trials, Runner Vision is disabled. It does not, however, change the color of all doors, some of which are red by default and cannot be opened. It also highlights doors in red that you can go through, and guards you have to pass (instead of avoid). In Mirror's Edge, things such as pipes, boxes usable as springboards, and ramps are highlighted in bright red, called "Runner Vision".In Breath of the Wild, objects that you can pick up (food, weapons, and so forth) off the ground will sparkle.The weather vanes in A Link Between Worlds will squawk and spin around to remind you to save if you've recently done something plot-important.This can range from turning his head, to just simply moving his eyes in that direction. Occasionally, there is an enemy hidden where he's looking. Starting with Wind Waker, if the camera is to Link's face, he'll occasionally look at something to the side.The Zelda games will also occasionally take control of the camera to pan from you to the item you need to collect, or for a Puzzle Pan.On a few occasions, though, she indicates nothing at all, usually because whatever was there was Dummied Out. For example, if she flits above you and turns green, it means you can summon a scarecrow to use as a hookshot anchor. In Ocarina of Time and Majora's Mask, Navi or Tatl will flit to any important area nearby, often turning a different color depending on what sort of item/action is required.Ledges that Samus will automatically pull herself up onto when she leaps at them similarly shimmer in green. In Metroid Prime 3: Corruption, objects that can be moved or torn away with the Grapple Lasso have a distinctive yellow shimmer to them once scanned, the visor's HUD also superimposes a semitransparent grapple icon over them.( Metroid Prime uses orange and red icons that serve the same purpose and turn semitransparent once scanned.) Also, in Echoes and Corruption, if you use the Scan Visor, anything you can scan or otherwise interact with is highlighted in either red or blue (if you haven't scanned it red denotes plot-importance) or green (if you have). Items and item expansions in the Metroid Prime Trilogy make a mechanical humming noise the hum gets louder as you approach.Escape from Monkey Island, which uses the same engine, adds a line of sight to make it easier to determine what Guybrush is looking at, something players often wish they'd had in Grim Fandango.In Grim Fandango, Manny will look at any object you can interact with.
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Tomb Raider: Legend and Tomb Raider: Anniversary have them large and glowing (and in all the games, Lara occasionally looks in the direction of important items).
When it's making things nigh-impossible to see, you're right on top of one. If your computer is good enough to run it on the highest settings, there's also a distortion effect around the tip of the Dowsing Rod that increases along with the sound.
You can only dig them up when the Dowsing Rod is out and the higher the sound it makes, the easier it is to pull one up. This trope is the only way to find Deep Arrowheads.You'll know when you can dig up an Arrowhead when Raz is looking at the purple smoke.The game has interactable objects glow with an aqua blue aura or sparkle silvery.Missing Children: Things you can interact with have a white arrow icon over them.In the sequel, stuff you can destroy is shiny.It's small so as to not get in the way, but it's definitely noticeable. The God of War games mark interactive parts of the stage and scenery with a blinking point of light.The Convenience Store: Things you can interact with are indicated by a little yellow circle/icon.Meanwhile, the gun found in the gas station owner's house has a glowing aura.96: Anything Niles and Elise can pick up are indicated by a twinkle.